Processing the SFU Motion Capture Dataset
BVH Approach
Download .bvh animation data from the SFU website.
Enable the BVH import plugin in Blender
File -> Import -> Motion Capture (.bvh)
Use the following import settings

Autodesk MotionBuilder uses Z forward and Y up frame.

The animations are all in 120 FPS
FBX Approach
Warning: This approach does NOT work, since the fbx does not contain the original T-pose data.
Download .fbx animation data from the SFU website.
The .fbx file cannot be imported into Blender due to version mismatch.

Therefore, we need to convert the version using Autodesk MotionBuilder.
In MotionBuilder, open the .fbx file

Use default options to open

Drag through the timeline and verify that everything looks good

Click File -> Save As..., and overwrite the original .fbx file. Also use the default options to save.
Now the animation file should be able to be imported to Blender.
When importing to Blender, click the "Automatic Bone Orientation" option under "Armature" tab.

Last updated
Was this helpful?